Weapon

Weapons are divided in two main categories, those of melee and those of ranged. Future more a weapon can be used in both hands or in a single hand thus enabling the use of off-hand weapon or a shield. Weapons worn out when used thus losing durability and needing repairs after some time.

Melee
All melee weapons have range of 4m or less and they benefit

Knife
Family of weapons that can all be used for back-stabbing, lowest damage and shortest range

Ranged
When trying to damage something that is future away than four meters you ought to grab a bow, crossbow or a pair of wands. While crossbows are certainly most powerful in the start of the game and for sneaky alpha attacks, the bow does unmatched damage through expert marksman skills while wands offer best DpAP and double the effects.

Bow
Bows are dexterity based weapons that use up both hands. With bow 4 the expert marksmans skills do more damage than when using a crossbows, with AP cost of four it offers earliest multiple attacks per round and having over five in the skill increases both skill and basic attack damage. Bows start with the lowest damage if not taking account a single handed wand wielder.

Crossbow
Crossbows are dexterity based weapons that use up both hands. With its unmatched 26m range and remarkable bonus to both critical chance and critical damage, the crossbow is the best tool for sneaky sniping. To balance things out the characters have unaided vision on 18.5m, it reduces character's movement slightly and with AP cost of five to shoot with the crossbow it has the lowest DpAP.

Wand
Wands are intelligence based ranged weapons that are wielded in one hand and thus can be dual wielded. Wands always hit, they do elemental damage, with AP cost of three they have the highest DpAP when dual wielded and have several shots of spells inbuild. With range of 16 meters they have the shortest range, they can't be enhanced with crafting, they are expensive and require 20 skill points to match the DpAP of a bow.